Waterfall Cave

This was a study in using as much photogrammetry as possible to create an environment scene. Almost everything is photogrammetry-based in some way, with the exception of the water and particle effects. The cliff meshes were created from a single boulder, which I cut into pieces and scaled up, adding some detail texturing to compensate. The leaves on the various plants were captured, but the resulting meshes were very messy and needed to be re-sculpted.
The waterfall uses a panning texture I cropped from a real waterfall photo, as were the particle sprites.
I had a lot of fun with this project, and learnt a ton about the photogrammetry process.