Substance Designer Materials

Some materials using Substance Designer and a little photogrammetry.

Rocky ground surface - the individual stones were photogrammetry scans, captured as height maps with Zbrush

Rocky ground surface - the individual stones were photogrammetry scans, captured as height maps with Zbrush

Rocky ground surface -  SD graph

Rocky ground surface - SD graph

Rock wall - I built up the base height map in Zbrush, then added additional detail in SD.

Rock wall - I built up the base height map in Zbrush, then added additional detail in SD.

Rock wall - Zbrush sculpt and base height map

Rock wall - Zbrush sculpt and base height map

Rock wall - SD graph

Rock wall - SD graph