Houdini Walkway Tool

Over the last couple of years I've been learning Houdini in my spare time - this tool is one of the results.
Based on curve input, it will draw walkways, switching to stairs when at a certain angle threshold. A whole heap of parameters for handrails, planks and all the supporting structure. It can do walkways with or without posts, and with a switch create platforms instead.
A massive amount of learning happened over the course of this project and I'm really pleased with the final result - its very gratifying to draw a curve and have walkways, stairs and platforms assemble themselves. Part of the challenge to myself was to do as much as possible procedurally, including the plank and post meshes. In a real production context, I would probably use a traditional high poly sculpting and/or photogrammetry workflow for the meshes.
I've been able to use Houdini more and more in production as my confidence has grown, notably for landscape heightmaps, a lot of destructible meshes, and lately begun to work with vellum simulations. I hope to share more of that in future!
https://www.artstation.com/artwork/mAaJPZ
https://www.artstation.com/artwork/JrAYYv

Walkways and platforms are first generated as proxy geometry.

Converting proxy to final geometry and generating rope wrapping around posts and handrails

Walkway parameters

Platform parameters

Playing in editor

Generated collision

Generated collision

Houdini Network

Houdini Network